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Even the dungeons are mindless combat slogs with limited wiggle room for any meaningful exploration. Attacking felt limp and lifeless, most combats played out the same, and the game had noticeable input delay making everything feel sluggish and uncomfortable. Whilst Kitaria Fables allows players to unlock various skills and spells, none of it feels great to use. More of a combat focus wouldn’t be too bad if the combat was any good, unfortunately, it’s dreadfully dull.
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It was quest, after quest, of “go here talk to X” often followed by “go there, slap Y”. The early hours (plural) of Kitaria Fables had me running around, killing all manner of mooks to progress a story I didn’t care about. Kitaria Fables, despite comfortably fitting into the shoes of a farming sim like Stardew Valley, has a disproportionate focus on combat. You are a cat person, you have a floating pink puffball as a bestie, and you are tasked with protecting Paw Village from ner do wells, gribblies and the abominable empire. There is a story here that could only be described as glacial, and it is the catalyst for the game’s awful first impression.
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The world of Kitaria fables is filled with anthropomorphic animals, monsters, dungeons and tedium. Notorious for their time-draining wiles and endearingly charming worlds, the genre is quite the marvel when it’s done right. Something a tad more zen, you know? This is where the humble, yet addictive, life/farm sim comes into play. When all the hustle and bustle of the latest boomer shooter, terror-inducing horror, or the bonce-bending strategy game has died down, I quite enjoy dipping into something a bit more chill.
#Kitaria fables quest code#
Disclaimer – A review code for Kitaria Fables was provided by PQube Games.
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